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Showing posts from March, 2019

New Play Store app icon rules include squircle mandate, no more transparent backgrounds

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As time has passed, we've seen Google slowly become more serious about a cohesive design language when it comes to Android, Chrome OS, and the Play Store. Taking one more step along that road, the company put out new app icon guidelines for app developers — and they're embracing the squircle. Starting in early April, developers will be able to upload new icons that conform to the new design in the Play Store console, which marks the beginning of the transition period. As of May 1, Google will no longer accept icons that do not meet the new standards, and by June 24, all icons that have not been updated will be converted to legacy ones. This is to ensure a consistent experience across the Play Store. Left: Original icon; Center: New icon; Right: Old icon in legacy mode If you're curious about the exact specifications, be sure to check out the second source link below. Google notes that only the Play Store on Android and Chrome OS will show these changes – mostly jus

Every new Android Q feature we have found so far [Continuously updated]

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We've kept our general feature categories  the same as last year  for now, though they may be reorganized later if we determine different groups make sense. And keep in mind that we are still finding new features, so this document may sometimes lag a bit behind our  series coverage . Based on a  request I received last year , we've changed our format for these Android feature roundups to make them a little easier to follow over time. ?What's new Since yesterday, we've covered a few more changes in Android Q and tweaked a few things in some of our older coverage. We've still got a backlog of changes to get through, so anticipate future updates. Backup "cloud" icon's arrow now points in a more logical direction : Easily the biggest new feature in Android Q, just don't let that cloud fly away with all your precious bits. Album art for the lockscreen :  Android has long used album art for the lockscreen background with a  slight  blur, but as

The Galaxy S10 can't tell when it's in your pocket, keeps waking the screen

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All but the earliest Android phones have had proximity sensors to turn the screen off when you're on a call or drop the device in your pocket. For all the fancy premium features in the new Samsung Galaxy S10 family, they don't seem to use the proximity sensor correctly. Owners across the internet are complaining of accidental touches while the phone is in a pocket, which shouldn't happen on a budget phone, let alone one that costs as much as $1,000. On most phones, the proximity sensor knows when something is pressing on the phone, be that your ear while on a call or the fabric of your pocket. The GS10 seems to only use the proximity sensor when you're on a call. So, it's easy for your leg to trigger the tap to wake feature through the fabric of your pocket. Users report their phones waste battery and activate buttons on the lock screen while in their pockets. Using the lower screen sensitivity mode doesn't seem to have any effect—the phone still wakes

How to enable G-Sync on a FreeSync monitor

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Welcome to our guide on how to enable G-Sync on a FreeSync monitor. For the better part of the decade, PC gamers have had a tough call to make to get smooth frames without screen tearing in their games. V-sync offers one route to smooth out rendering, but can introduce stutter and input lag. Meanwhile, Nvidia’s G-Sync and AMD’s FreeSync have been two walled gardens, requiring specific hardware to take advantage of. The issue was that there needed to be support across multiple devices to get the adaptive sync features working, and crossing brand lines between Nvidia and AMD made it impossible. To use the adaptive refresh rates of a FreeSync monitor, you needed an AMD graphic processor that supported FreeSync. And, to use G-sync, you needed both an expensive G-Sync monitor and an Nvidia graphics card at least Maxwell (i.e. the GTX 960) or newer. Pairing Nvidia graphics with a FreeSync monitor, and vice versa, left the technology sitting idle. But, Nvidia has made a huge shif

It’s time to welcome a bigger TV into your home

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In the world of technology, it’s an endless battle to make something either the smallest and thinnest, or the biggest. When it comes to TVs, we’ve been seeing a steady increase in their size. Gone are the days when a 32” TV would be more than enough – it won’t be long before the smallest screen size you’ll be able to buy is 45”. A big screen TV means that you’re serious about your home entertainment. Wouldn’t you rather relax in your own home in front of a giant 4k TV screen than trudge down to the cinema? Some people think that construction companies will soon start to sell apartments with a 100-inch or larger TV installed on a wall. TVs are getting bigger, and there is a distinct trend toward larger TVs in the global market. According to several research firms, the average TV size around the world has reached larger than 40-inches as of 2016. That is the biggest average TV size in the history of the market. By 2020, that number is expected to increase to the high forties

Nvidia's study linking hardware to competitiveness is peak PC gamer elitism

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Nvidia has  published a study  in which it links the quality of a PC gamer’s hardware to his or her performance in battle royale games, like  Fortnite  and  Apex Legends . Using a series of graphs to display data sourced anonymously through its GeForce Experience app, Nvidia posits that, unless you’re using one of its latest GeForce RTX graphics cards and a 144Hz Nvidia G-Sync monitor, you’re playing these games at a disadvantage. So much so, in fact, that Nvidia directly links higher kill-death ratios – a figure measuring how many times you kill players versus how many times you’re killed – to more powerful (and considerably more expensive) gaming hardware. ?What's the worst thing about this Nvidia's claims are grounded in reality. To avoid the obvious conclusion that better gamers generally buy better hardware, Nvidia provided a look at gamer performance over time across various Nvidia graphics cards (seen below) to show the impact on PC gamers of all levels o